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''Conquests of Camelot: The Search for the Grail''〔The game's full title is inconsistent. The box art says ''Conquests of Camelot: The Search for the Grail'',() while some versions of the disc read ''Conquests of Camelot: The Search for the Grail'' with the 'I')() and others read ''Conquests of Camelot: Search for the Grail'' (without the first 'The').() In the game, there is a title screen calling it ''Conquests of Camelot'',() followed by a screen with the subtitle ''King Arthur: The Search for the Grail''.〕 is a graphic adventure game released in 1989 by Sierra. It was the first game in the ''Conquests'' series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1992's ''Conquests of the Longbow: The Legend of Robin Hood''. Marx did the majority of the design work while Ledger created the game and package art. ==Gameplay== The gameplay is typical of the Sierra adventure games of that time, however it is enriched with several arcade sequences, puzzles and riddles. Occasionally, some alternative solutions to puzzles were available. Scoring was based on three kinds of points: ''Skill'' (when the player performs deeds that help him in his quest, or defeats enemies), ''Wisdom'' (when examining things, talking to others, or gaining hints) and ''Soul'' (performing good deeds to help others). The options provided a difficulty setting for the arcade sequences, but with lower points. The game featured a soundtrack of authentic-sounding medieval music composed by Mark Seibert. The message boxes (narration) are the wizard Merlin speaking and counseling the player. The in-game text displays lesser-known forms of words, for example ''Gwenhyver'', ''Excaliber'', ''Gawaine'', ''Launcelot'', and ''magick'' instead of the better-known ''Guinevere'', ''Excalibur'', ''Gawain'', ''Lancelot'', and ''magic''. The parser, however, understood all spellings. The package included a map of Europe in Arthurian times and an illustrated manual called ''Liber Ex Doctrina'' (Latin for either "Book (derived) from Knowledge" or "Free from Doctrine"). This book included information about the evolution of the Arthurian and Grail myths as well as Greek and Roman mythology; some of this information was required in order to answer riddles within the game. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Conquests of Camelot: The Search for the Grail」の詳細全文を読む スポンサード リンク
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